Latest Update
Update 1.0.11 — Hero Perspective Story Scenes
Added unique opening scenes for Lakshmana, Bharata, Ravana, and Sita so each selected hero begins from their own narrative viewpoint.
What’s included:
- New hero-specific scene routing from the opening scene.
- New introductory scenes centered on each hero’s role and motivations.
- All new paths reconnect into the existing campaign timeline for continued branching.
Update 1.0.10 — Playable Hero Selection
You can now start the adventure as Rama (classic), Lakshmana, Bharata, Ravana, or Sita from the opening setup card.
What’s included:
- New hero selector with five playable role options before starting the run.
- Each hero now loads a lore-aligned family cast mapping for dynamic story placeholders.
- Name field is now optional and falls back to the selected hero’s canonical name.
Update 1.0.9 — Persistent World, Account Saves, Settings, and Slumberland Expansion
Added realtime world simulation, account management, JSON save workflow, settings controls, sleep/dream progression, and persistent travel encounters while removing AI continuation.
What’s included:
- New account setup flow and save snapshot support through downloadable JSON files.
- New settings panel for realtime progression, travel encounters, and dream realm behavior.
- Added Wisdom and Knowledge player stats with Slumberland dream boosts and travel encounter growth.
- Removed AI continuation feature and shifted narrative growth to deterministic world simulation.
Update 1.0.6 — Expanded RPG Campaign, Stat Modal, and Day/Night Story Cycle
Added a major campaign expansion with long-form arc progression through Lanka War, Return to Ayodhya, and Uttara Kanda, along with new player stat systems and modal UI.
What’s included:
- Added six combat attributes: Strength, Defense, Speed, Agility, Stamina, and Endurance.
- Added a dedicated Stats modal accessible from the in-story toolbar.
- Added world clock progression with day/night cadence across extended scene chains.
- Replaced the previous Lanka placeholder with detailed multi-scene progression from war planning to multiple endings.
- Timeline list now shows step-by-step transitions with each chosen option and destination scene.
- Flowchart now includes special transition branches (random/conditional outcomes), not just direct positive scene IDs.
- Improved reveal toggle wording: “Hide Unexplored Scenes”.
- Bumped hidden console update marker to
Update 1.0.7for release tracking. - New toolbar toggle to switch between In-Game Day/Night and Real-Life Day/Night.
- In Real-Life mode, random/luck-based scene outcomes are now influenced by actual time of day.
- Daytime grants better luck odds; nighttime lowers luck odds, while player choices still drive progression.
- The selected mode is saved in local storage and restored on page load.
Update 1.0.7 — Storyline Flowchart Fix
Fully repaired the My Storyline experience so the flowchart and timeline reflect actual choices and special branch outcomes.
What’s included:
Update 1.0.8 — Day/Night Mode Toggle (In-Game vs Real-Life)
You can now choose whether day/night behavior follows in-game rules or your actual local real-world time.
What’s included: